Project Refusal Returns!

As I have stated I want to get back to working on project refusal, for the last 6 weeks I have done just that. I forgot how much I enjoy programming. I find it interesting coming back to the project after that much time has passed and seeing problems in a new way. Its like having a fresh set of eyes on it. I continued where I left off, doing a major rebuild of the graphics engine which included a new naming convention and a major reworking of how I load in resources form files. This was followed by several weeks of working out all the new bugs that a rebuild of this size brings. I can now return to adding new features, this is where the real fun is. My next task was to add real time shadowing, starting with the terrain. I had already done some work on this problem a year before to no success. But with my new set of eyes I new I would prevail. Below is screen shot of real time terrain shadowing, It still requires some aliasing but you get the idea. It will be a simple task now to add shadows to every object in the game.

 Terrain-with-Shadows-001

In other news I only have 3 movies left to watch before I can post my list of top 10 films of 2008, look for that in the coming week.

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